

Looking through their history, gotta agree. Second one of these ChatGPT-posters I’ve blocked in two days, and this one even commented on the other post where I ended up blocking the OP.
Really hoping this doesn’t become a recurring trend on Lemmy.
Migrated over from Hazzard@lemm.ee


Looking through their history, gotta agree. Second one of these ChatGPT-posters I’ve blocked in two days, and this one even commented on the other post where I ended up blocking the OP.
Really hoping this doesn’t become a recurring trend on Lemmy.
Sounds like it should be a little stronger than Quest 3. That’ll partly depend on how the ARM translation layer performs, but valve has certainly earned some trust there with how excellent Proton is in that department.
Been using the 8BitDo TMR sticks for a while, and they’re great so far. There’s no super long-term usage yet, the technology just isn’t old enough yet for anyone to have 10+ years of real world usage, but it’s fantastic hardware thus far, and I have faith in it to last as long as I’ll want to use the controllers for, unlike say, my Switch Pro Controllers (which I promptly replaced with 8BitDo controllers with TMR after discovering how bad the drift was on my OG ones).


Pretty much the answer I’d expect. In my most outlandish hopes, I’d love for this thing to serve as proper competition to the PS5, it’s certainly more exciting than Xbox right now, and pretty much sounds like what MS is planning to try for the next Xbox anyway.
That’s probably not likely, that kind of threat would require some really aggressive pricing, and Valve can’t guarantee as much vendor lock-in money post-sale as Sony can. That said… man it’d be incredible to see Valve step into that near-monopoly as well and viably compete against both Switch and PS5, as they both pretty desperately need competition to keep them working for the consumer.


For me personally, I love it. I bought a pretty large SSD for my gaming PC, the space used by non-game apps is basically irrelevant.
But the convenience? Unmatched. Compatibility is a non-question, it’s virtually impossible to break any app. Everything has exactly what it needs, if I go to make a bug report, my details are 1 line long, “Flatpak version”, I don’t have to consider whether X wants Y python when Z wants 2 versions later, just let each install its own version in its sandbox and update that version when it’s ready to.
Want to try an app? Alright, look up the thing you want on bazaar, install 3 apps that do it, and try them. Effortlessly delete them when you don’t like them, and it’s even cached so that you can one-click reinstall it with your data if you later realize one was your best choice. Deleting something completely cleans it from your system, dependencies and temporary files and all.
Yes, it takes a little bit to understand permissions and such once you need them, but that’s all not nearly as complicated as the problems I learned to solve before flatpaks came along, and Flatseal makes managing that stuff pretty darn straightforward too. Flatpaks are 10/10 easy to work with, and absolutely deserve to become the default way to install Linux applications in the way they have been.


That’s the one! Fantastic work btw, the mod works brilliantly, and does exactly what I want it to.
Interesting to hear vkBasalt can’t do the same thing, but it makes sense that it’d be purely post-process, and your results speak for themselves that you’re doing something a little more integrated.
Obviously I’d love either native support (Hollow Knight got native HDR with the Xbox release, IIRC), or a proper mod, but I don’t necessarily expect either from yourself necessarily (you’ve done fantastic work, which does run on Linux via Proton anyways), and I don’t expect either for at least a year or so, as the modding community sink their teeth into the game proper.
Hopefully next year I can play a Silksong archipelago randomizer with a dedicated HDR patch and some QoL tweaks for faster runs, all on the native Linux version!


I’d love to support a properly implemented native Linux version, if possible. I can imagine how disheartening it would be to put in all that effort for 3% of players only to find out most Linux players opted to play via Proton anyways.
But it did launch buggy, and I’ve put effort into setting up and modding the Proton version now, so I’ll be finishing this playthrough there.


Just for further context, here’s the docs page advocating for approximately this order of priority for installing stuff. I found myself returning to this page a lot when getting to grips with Bazzite as my first immutable distro.


Fascinating. I wonder if this would fix the original controller issues with the native Linux version. That said, I’m loathe to part with my ReShade-based HDR mod running through Proton, so I probably won’t check anyways. Maybe in a future playthrough, if someone creates a similar native Linux mod (or if the game gets native HDR support, it really helps with the colour banding on that constant spotlight in dark rooms)


Very nice! Sable was actually the first game I played through on Bazzite myself!
Game’s a bit janky (it was janky on Xbox too, when I played it there years ago, with exploration stuttering so badly I vowed to return on PC later), so it was a little stressful in that I wasn’t sure if the issues were due to the game’s code or something with Proton, etc😆
But overall a wonderful experience, and an impressive indie debut. I stuck with it until I had all masks this time around!
I missed out on Nicole, pleased to be part of the Illuminati! 🔱


Hmm, you could try using scopebuddy, which comes included with Bazzite. You can include any config options in there if you want, but specifically it supports options for automatically configuring width and height, and you can add more arguments as well. Final command here might look like:
scb --force-grab-cursor %command%
I also use a lot of custom configs, for example I’m tinkering with Wayland atm, but keep a gamescope config I use like this:
SCB_CONF="gamescope.conf" scb %command%
The shorter syntax is really nice, and it’s nice to be able to tweak a bunch of global options like PROTON_WAYLAND and PROTON_ENABLE_HDR without having to manage huge commands in Steam.
Wow, what a mess. Personally, I’m fine with this degree of telemetry, trying to understand how many people are using your app has obvious value and isn’t a huge concern for me compared to what telemetry usually refers to. This feels like a bit of a “mountain out of a molehill” where the overwhelming quantity of feedback has aggravated the primary dev into being very jaded about the whole topic. I assume he got a lot more flack for this than is still preserved in this thread.
The big thing about Bruno is that nothing is synced to the cloud, so I can use it without worrying about it being a security risk. In addition to being pretty great, and letting me easily distribute a collection in a git repository. For that, it definitely still earns my support as a good tool, whether I’m logged as a “daily active user” or not.
Still, hopefully the main version does get that opt out added, mostly just to remove the black mark from its name and to be properly GDPR compliant.


What you’re looking for is called “Wabbajack”. It’s a pretty impressive system, because it actually pulls all the mods from their official nexus mods source, rather than requiring you get permission from every mod you want to include to be compiled into some new package that then has to be maintained and updated whenever anything updates.
It’s like setting up a full-blown, fully tweaked modlist in a single click. Really impressive solution to navigating a lot of the thorniness that would come from redistributing other people’s work in a “traditional” modpack.


Interesting, I’ve never heard of that one! Might be worth some research as well


Only recently moved over to Linux, is SuperTuxKart actually… good? Like, me and my wife have put tons of hours into modded Mario Kart 8 Deluxe, the physics are really fun, the accessibility options are good enough that she can reasonably keep up with me, and the graphics are super appealing. Is Tux Kart worth my time to look into? Does it have a chance of appealing to my very casual wife?
I was actually able to get the software working by adding it to steam as a “non steam game”. Proton (GE in my case) was able to run it just fine, which is great, as that was one of the last reasons I had to boot into Windows.


Eager to see this, and really glad they’re going with Bazzite, as that’s become my personal gaming rig for much the same reasons they’re doing this now. Will absolutely consider their hardware reviews and benchmarks with this data over others.
Interesting stuff. Yeah, can confirm I’ve not had any experiences like that in my 6-ish months with it, despite screwing around with nearly everything under the sun: emulators, modding games, hosting services, third party launchers, etc, but I guess it shouldn’t be a huge surprise that it hasn’t always been that rock solid.
My only real issue so far has been that Steam isn’t quite wayland-ready, and I’m insistent on tinkering with HDR gaming and therefore run into issues with Steam Input or Steam Overlay.
Eh, if they’re doing it for Half Life Alyx, it’ll likely work like Proton, where Steam will automatically install a native version if it’s available, and you can “force a compatibility tool” if you’d prefer to run the original version through FEX. Presumably any dev would be able to upload a native ARM version for Steam Frame/a hypothetical Steam Deck 2, but I imagine very few will.
Edit: Valve engineers pretty much confirmed this to Gamer’s Nexus, as they described Steam automatically installing the best version for your device, and that you can manually override that.