The overhauled Runtime Fee policy plan being considered by Unity Technologies will cap the fee to 4% of the game’s revenues over $1 million.

While the changes aren’t official yet, Bloomberg got hold of a meeting recording where Unity executives outlined the new plan, which reportedly caps the Runtime Fee at 4% of the game’s revenues over one million dollars. Developers will also be asked to report the installation figures themselves instead of being forced to deal with Unity’s proprietary technology. Lastly, the installation threshold won’t be retroactive, so only new installations made after the policy’s announcement will count toward reaching the Runtime Fee thresholds.

  • Sanctus@lemmy.world
    link
    fedilink
    English
    arrow-up
    32
    arrow-down
    1
    ·
    10 months ago

    You know whats better? Not reporting shit, I just published my game. I don’t want to report a bunch of numbers to Unity each month. I want to push updates to fix issues my users are complaining about. How the fuck are the biggest chucklefucks in charge of every company? Give me the fucking reigns I can do better than this.

    • BaskinRobbins@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      23
      arrow-down
      1
      ·
      10 months ago

      I saw a theory from another lemmy user a while back that made a lot of sense. Basically shareholders get to a point where the want cash now. So they make a deal with the current CEO to do something shitty for short term profits. The shareholders get paid in the short term and then once the share price takes a hit they buy more shares at a discount. They then fire the current CEO who takes a nice exit fee and install someone else to do damage control and grow the stock price again. This is the only thing that makes sense to me because the alternative is that the current CEO is just actually that dumb.

    • noyou@lemm.ee
      link
      fedilink
      English
      arrow-up
      22
      arrow-down
      1
      ·
      10 months ago

      It’s the infinite growth bullshit that every publicly traded company suffers from. They’re making enough money, but with capitalism it’s never enough…

    • filister@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      1
      ·
      10 months ago

      For me the problem is that the shareholders are putting enormous pressure on publicly traded companies requiring ever lasting exponential growth.

      Back then I posted a thread about why I think publicly traded companies are bad for our society, as an unpopular opinion and I got severely downvoted, but hey isn’t this another example for the latter?

      This SaaS model was born exactly out of this and it is the worst offender.

      Back then we were able to own our own software/hardware, now everything is leasing and perpetual paying for things you need/use everyday. Thank God we have foss apps that in most cases are better alternatives.

    • Doc Blaze@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      2
      ·
      10 months ago

      I feel like most digital stores already gives you all the statistics you need to make this trivial though. Steam even reports the difference after refunds/returns for you.

      • Sanctus@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        1
        ·
        10 months ago

        Wow, thats amazing! You know what is even more trivial? Not having to do it at all.

        • Doc Blaze@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          10 months ago

          it’s the best way to do a rev share. pretty sure unreal engine lets you self report too. If you start a business you can’t complain about having to run a a business by tracking sales.

          • Sanctus@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            10 months ago

            I can when I didn’t have to do it before and this policy is forced upon me by an established vendor. Thats like saying you can’t bitch about material vendors in the construction industry, you absolutely can because they make your business work and you’ve entrusted them not to fuck you.

            • Doc Blaze@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              10 months ago

              With all intentions of respect, and in complete agreement that Unity’s new terms are alarming, If you dont have any intentions of tracking your sales unless you are forced to by the creators of your engine you are using, I’m questioning if you have the chops to be a successful dev in the first place. This is why the vast majority of devs don’t even make enough to even pay Unity the fee and should just stick with a publisher instead of trying to handle the business end of things on their own.

              • Sanctus@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                10 months ago

                Its not the tracking of sales thats the issue. Its having to report it to someone so they can take even more of my money when we haven’t been doing that for years.