Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?

  • Blake [he/him]@feddit.uk
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    9 months ago

    Even with fibre (which is slower than the speed of light)

    This makes no sense. Are you referring to the speed of light in a vacuum? Fiber transmits data using photons which travel at the speed of light. While, yes, there is often some slowing of signals depending on whether the fiber is single-mode or multi-mode and whether the fiber has intentionally been doped, it’s close enough to the theoretical maximum speed that it’s not really worth splitting hairs (heh) over

    There are additionally some delays added during signal processing (modulation and demodulation from the carrier to layer 3) but again this is so fast at this point it’s not really conceivably going to get much faster.

    The bottleneck really is contention vs. throughput, rather than the media or modulation/demodulation slash encoding/decoding.

    At least to the best of my knowledge!

    you’re often back-tracking across the continent before your traffic makes it to the end destination, with ISPs caring more about saving money than routing traffic quickly

    That’s generally not how routing works - your packets might take different routes depending on different conditions. Just like how you might take a different road home if you know that there’s roadworks or if the schools are on holiday, it can be genuinely much faster for your packets to take a diversion to avoid, say, a router that’s having a bad day.

    Routing protocols are very advanced and capable, taking many metrics into consideration for how traffic is routed. Under ideal conditions, yes, they’d take the physically shortest route possible, but in most cases, because electricity moves so fast, it’s better to take a route that’s hundreds of miles longer to avoid some router that got hacked and is currently participating in some DDoS attack.

    • Dark Arc@social.packetloss.gg
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      9 months ago

      That’s generally not how routing works

      It is how it works … mostly because what they’re talking about is the fact that the Internet (at least in the US) is not really set up like a mesh at the ISP level. It’s somewhere between "mesh " and “hub and spoke” where lots of parties that could talk directly to each other don’t (because nobody ever put down the lines and setup the routing equipment to connect two smaller ISPs or customers directly).

      https://www.smithsonianmag.com/smart-news/first-detailed-public-map-us-internet-infrastructure-180956701/

      • Blake [he/him]@feddit.uk
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        9 months ago

        There’s absolutely nothing wrong with that topology - the fact that you seem to think that the design is a bad thing really demonstrates your lack of understanding here.

        For example, have you never wondered why we don’t just connect every device in a network all together like a big daisy chain? Or why we don’t use a mesh network? There is a large number of reasons why we don’t really use those topologies anymore.

        I don’t want to get into the specifics, but in general, the more networks a router is connected to, the less efficient it is overall.

        The propagation delay is pretty insignificant for most routers. Carrier grade routers like those at the core of the internet can handle up to 43 billion packets per second, another hop is absolutely nothing in terms of delay.

        • Dark Arc@social.packetloss.gg
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          9 months ago

          For example, have you never wondered why we don’t just connect every device in a network all together like a big daisy chain? Or why we don’t use a mesh network? There is a large number of reasons why we don’t really use those topologies anymore.

          Well daisy chaining would be outright insanity … I’m not even sure why you’d jump to something that insane … my internet connection doesn’t need to depend on the guy down the street.

          Making an optimally dense mesh network (and to be clear, I mean a partially connected mesh topology with more density than the current situation … which at a high level is already a partially connected mesh topology) would not be optimally cost effective … that’s it.

          the more networks a router is connected to, the less efficient it is overall. another hop is absolutely nothing in terms of delay.

          Do you not see how these are contradictory statements?

          Yeah, you’d need more routers, you have more lines. But you could route more directly between various points. e.g., there could be at least one major transmission line between each state and its adjacent states to minimize the distance a packet has to physically travel and increase redundancy. It’s just more expensive and there’s typically not a need.

          This stuff happens in more population dense areas because there’s more data, and more people, direct connections make more sense. It’s just money, it’s not that somehow not having fewer lines through the great plains makes the internet faster… Your argument and your attitude is something else. I suspect we’re just talking past each other, but w/e.

          • Blake [he/him]@feddit.uk
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            9 months ago

            I’m becoming more and more convinced that you don’t really know what you’re talking about. Are you a professional network engineer or are you just a hobbyist?

            • Dark Arc@social.packetloss.gg
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              9 months ago

              I wear a lot of hats professionally; mostly programming. I don’t do networking on a day-to-day basis though if that’s what you’re asking.

              If you’ve got something actually substantive to back up your claim that (if money was no object) the current topology is totally optimal for traffic from an arbitrary point A <-> B on that map though… have at it.

              This all started with:

              you’re often back-tracking across the continent before your traffic makes it to the end destination, with ISPs caring more about saving money than routing traffic quickly

              And that’s absolutely true … depending on your location, you will travel an unnecessary distance to get to your destination … because there just aren’t wires connecting A <-> B. Just like a GPS will take you on a non-direct path to your destination because there’s not a road directly to it.

              A very simple example where the current topology results in routing all the way out to Seattle only to backtrack: https://geotraceroute.com/?node=0&amp;host=umt.edu#

              • Blake [he/him]@feddit.uk
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                9 months ago

                The problem that I’m having (and why I asked that) is because I was assuming that you would have some knowledge which you don’t seem to have with a lot of my comments. I’m really not trying to be rude, but it makes it a lot more difficult to explain the flaws in your reasoning when you’re talking about topics that are beyond your knowledge as if you know them well.

                I have explained the realities of the situation to you, if you don’t want to accept them, that’s fine, but you’re basically arguing with an expert about something you don’t really understand very well. I’m happy to explain stuff but you should just ask rather than assume you know better because it makes it much more difficult for me to understand the gaps in your understanding/knowledge.

                So ultimately, for routers, we have a number of limited resources. Firstly, yes, interfaces, but also the usual stuff - CPU, RAM, etc.

                Now, I mentioned before that routing protocols are very complex - they have many metrics which are taken into account to determine what path is ultimately best for each packet. This is a process which can be quite intensive on CPU and RAM - because the router needs to “remember” all of the possible routes/destinations a packet can travel, as well as all of the metrics for each destination - distance, delays, administrative distance, TTL, dropped packets, etc. and then make a decision about processing it. And it needs to make these decisions billions of times a second. Slowing it down, even a tiny bit, can hugely impact the total throughout of the router.

                When you add another connection to a router, you’re not just increasing the load for that one router, but for the routers which connect to the routers which connect to those routers which route to the routers that route to that router… you get the idea. It increases the number of options available, and so it places additional burden on memory and processing. When the ultimate difference in distance even an extra 100 miles, that’s less than a millisecond of travelling time. It’s not worth the added complexity.

                That’s what I meant when I said that an extra hop isn’t worth worrying about, but adding additional connections is inefficient.

                • Dark Arc@social.packetloss.gg
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                  9 months ago

                  but you’re basically arguing with an expert about something you don’t really understand very well. I’m happy to explain stuff but you should just ask rather than assume you know better because it makes it much more difficult for me to understand the gaps in your understanding/knowledge.

                  Okay, I’ll apologize… For context though, in general, it’s the internet and it’s hard to take “expert” at its word (and even outside of an online context, “expert” is a title I’m often skeptical of … even when it’s assigned to me :) ). I’ve argued with plenty of people (more so on Reddit) that are CS students… It’s just the price of being on the internet I guess, ha

                  I’m still not sure I agree with your conclusions, but that’s mostly healthy skepticism… because your argument isn’t tracking with … well … physics or distributed computing… more direct “routes” and taking load off “routes” that aren’t the optimal route typically is a great way to speed up a system. It’s definitely true that doing that adds overhead vs just having a few “better” systems do the work (at least from some perspectives), but it’s hard for me to imagine that with sufficient funds it truly makes it worse to give routing algorithms more direct options and/or cut out unnecessary hops entirely.

                  Reducing “hops” and travel time is kind of the bread and butter of performance work when it comes to all kinds of optimizations in software engineering…

                  If you want me to ask a question … what’s your explanation for why there are so many more connections in the north east and west coast if more connections slows the whole system down? Why not just have a handful of routes?