I’ve heard people complaining that the lack of save points close to bosses, and boss fights that are made more difficult due to adds more than boss mechanics seem like artificial ways to increase the difficulty. Do you agree?
I’ve heard people complaining that the lack of save points close to bosses, and boss fights that are made more difficult due to adds more than boss mechanics seem like artificial ways to increase the difficulty. Do you agree?
It’s hard to judge, because the difficulty is half the reason the game exists. I think they got it about right, it’s a hard game but I got through it, and I’m not especially good at the genre.