I’ve heard people complaining that the lack of save points close to bosses, and boss fights that are made more difficult due to adds more than boss mechanics seem like artificial ways to increase the difficulty. Do you agree?
I’ve heard people complaining that the lack of save points close to bosses, and boss fights that are made more difficult due to adds more than boss mechanics seem like artificial ways to increase the difficulty. Do you agree?
I strongly suspect that the people having the most difficulty with Silksong are the ones that are either reluctant to use hunter tools or unwilling to change their build to fit the target.
An example for the Bilgewater fight is swapping in the downward drill tool to just instantly kill one of the ambusher adds that pop out of the water.
The right combination of charms and tools really trivialize a lot of fights.