The Infinity Blade or Minigore series, for example, or anything made by Illusion Labs. These games are genius and most consoles don’t even have a touch screen or utilise it well like some smartphone games do.

Also why do people look at me weirdly 👀 when I play games on my phone in public while waiting for something?

  • Nate Cox@programming.dev
    link
    fedilink
    English
    arrow-up
    4
    ·
    8 months ago

    Honestly it’s the monetization systems. I’m sure there are some fine mobile games out there, but they are drops in an ocean of low effort microtransaction factories.

    The status quo right now seems to be gacha style games, which tend to be a thin veneer of probably anime fan-service girls over a deceptively addictive slot machine. The point isn’t to make a fun game, it’s to get whales addicted to the loot boxes so they pour fortunes into the game a few bucks at a time.

    I doubt that most people actually care that a game is played on a phone, they’re just tired of watching the mobile game industry race to the bottom of the integrity barrel; and they’re afraid that the undeniably successful profiteering is going to continue leaking into every other medium.

    • ThunderingJerboa@kbin.social
      link
      fedilink
      arrow-up
      2
      ·
      8 months ago

      Hell while I’m not the biggest fan of apple or its products. It was fascinating to see many people complaining about the price of the Resident Evil Iphone ports going to cost a full retail price. While we haven’t seen them released yet and can’t vouch for its performance or looks but the idea of playing a full AAA title on your phone and asking for it to be priced in a normal mobile range (5-10$) is god damn insane.

      • Nate Cox@programming.dev
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 months ago

        Well, the mobile game industry has very successfully set a precedent that mobile games are cheap, which is basically the problem. It’s hard to break into a market at ten times the cost of existing products… regardless of how reasonable it is.

        Though to be honest I’d love to see a future where buying a license to play a game grants that license everywhere. I’ve bought too many games multiple times to play it on different consoles for whatever reason. Maybe that’s part of the complaint here.