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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • There were decent metas for sure after double shield got nerfed, but the game just feels better with 1 tank imo. Teamfight wins are more consequential and fights don’t drag on as long. There’s more space opened up for solo carrying.

    A criticism I have is that tank counter picking has become more powerful than I would like.

    I can’t imagine going back to 6v6 anymore. The trade offs are super worth it imo.

    PS yeah Sojourn was busted for way too long. She’s in a pretty good spot now though. They also dialed back Widow’s effective range and obviously got rid of doom 1shots.



  • Not at all. Theres no grinding in overwatch (1 or 2), at least in the traditional sense like you’d experience in an rpg. You just queue up into a multiplayer lobby and lock a character.

    There are a ton of valid points to be critical about with OW2 and it’s new business model. One aspect that could be considered grindy is that new heroes are locked behind battle pass progression unless you buy the premium battle pass (in which case you unlock them early). I disagree with this practice, as it is the only aspect of PvP gameplay that is locked behind a paywall to get it sooner. Everyone should just automatically get new heroes imo.

    In terms of the core gameplay, OW2 pvp is vastly improved when compared to OW1; they went from 6v6 to 5v5, eliminating one tank per team composition, so now it’s 1 tank, 2 support, 2 dps. This allows for much better feeling, fast paced, dynamic gameplay when compared to the late days of 6v6 - which was basically a shield shooting simulator with way too much CC. The game actually feels great to play again.

    There’s for sure a ton of valid criticisms to levy against the game, but 99% of the hate circlejerk comes from people who haven’t played since 2017 if ever.



  • As far as I know, yes some do - but I have also seen some that don’t have nearly as drastic affect on the colors you look at.

    Take this with a grain of salt because I don’t know a ton about light filtering glasses, but I’m pretty sure that some of the more “color accurate” ones work by having polarizing lenses that don’t allow certain wavelengths of blue light through the lenses. Whereas the more sepia-tinted ones just apply that sepia tone filter across the lenses. Still, neither one totally blocks all of the blue light because that would drastically alter the viewing experience to make it unpleasant/unviewable. Try going into your monitor’s color settings and setting B all the way to 0 and see how it fucks up all the other, non-blue colors.

    I believe the general guidance is high quality filtering glasses > software solutions. But I would only worry about it if it’s an actual problem that you struggle with. I personally run f.lux every night at sundown, but it’s on a very mild setting that you wouldn’t really notice unless you toggle it on and off.


  • Blue is the B in RGB. It’s an essential wavelength used by RBG or RGBW (which includes white pixels) displays in order to accurately reproduce the various colors we want to look at. They are carefully blended together to reproduce billions of different colors.

    Blue light has a higher frequency than red or green light, so prolonged exposure can be fatiguing on the eyes. But this usually requires many, many hours of screen time over many days - which I suppose is quite common for a lot of people. There are other factors which arguably contribute more to eye strain though such as uneven backlight strobing which can be an issue for lower quality displays.

    The reason you can’t just turn the blue light off is you wouldn’t be able to accurately produce a ton of colors. Even if you aren’t necessarily viewing something with a ton of blue color in it at the time, removing all blue light from the equation would alter most of the other colors that you ARE looking at. There are software solutions such as f.lux that try to reduce strain by lowering blue light and compensate by raising “gentler” wavelengths, but they produce a visibly warmer, more yellowed effect which can be less than ideal in some scenarios.