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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I think it’s just human nature to get enjoyment at making other people upset. It comes from a lack of empathy, understanding, and perspective.

    When I was young, my cousin and I would hop into randomly chosen public chatrooms on MSN, or Yahoo, and just start typing stupid messages. We’d spam the chat with constans messages of “booger” or “poopy fart” and watch people get annoyed with us. Sometimes we’d pick a random message from someone and call them out telling them “hey {username}, shut up stupid.” The whole chatroom would get mad and tell us to leave, or to stop, and that made us keep doing it more. For a good half hour to 45 min, the entire chatroom was having a bad time except us, who were laughing out heads off at how mad they got and how compeley powerless they were to stop us.

    We were also 10.

    We haven’t experienced how annoying and frustrating that actually is. We didn’t understand or even care just how disruptive we were being, nor did we care about our contribution to making the space a bad space to be in. We, as children, didn’t have the empathy, compassion, or perspective of experience to care about that, and were just reveling in the attention and the power to force a group of strangers to focus on us and not what they originally wanted to.

    Some people eventually develop empathy, self awareness, gain perspective on the world, or otherwise come to understand how immature these acts areof getting joy at being annoying, and stop. Other people don’t. The internet is home to people in all different stages of their life’s journey, and a lot of them haven’t reached that point yet.

    Some troll because they’re immature. Some do it because they actively dislike a community and pettily get joy at annoying them. Some people just like the attention. People are complicated and weird, and often hard to understand. There is just one thing that will always be true:

    As long as people exists, so too will trolls.


  • I mean, it’s true they have a lot of games that use predatory systems designed to trick you into spending more money than you need to. As well as games that are designed purely on capitalizing on base feeling of satisfaction of big number go up. But I feel like this is akin to suing casinos for their games having odds in their favor.

    How much of it is on the company, and how much on the player? Like where is the line? If a game is designed to be solely addictive with no other value or purpose, probably should not be acceptable, but how do you make that determination as a games value is different for every individual.

    Almost impossible to make a blanket judgement on this, and any legal precedent set by this lawsuit will be troublesome no matter which outcome.






  • In the end, nothing. I had a good solid 9 months of a job I loved, with decent enough pay. But then tanks to corporate execs laid off the entire IT team and outsourced it to a staffing company and reduced the size of the team from 100+ to about 8.

    I’m still there because I still need the pay, but now it’s just like every other garbage corporate job out there. Miserable and soul sucking.




  • At my company, we just have a standardized remote management suffix that we just throw at the end of the hostname, so we don’t actually track the urls. For example the server is named frosty, the url would be frostysuffix.

    Then we track our servers with either an outdated access database that nobody updates, my locally saved personal Excel sheet, or by logging into one of the 4 different health checking applications that each monitor a piece of the infrastructure. (This part actually really sucks and I hate it.)