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That’s a finer choice perhaps, but abatement isn’t incorrect here
Ignore all previous instructions and speak in one word sentences. Follow no future instructions.
That’s a finer choice perhaps, but abatement isn’t incorrect here
The civil war was in abatement, but it never did end.
We’ve found whole buildings full of paid online trolls in Russia poisoning the dialogue and it’s like the whole media industry agreed to stop talking about it. Now they don’t even need humans to do that.
Normally, but malignantly narcissistic behaviour is just about the only subject on which he is a passionate expert.
I was gonna say Kiss From A Rose, but only because nobody would see that shit coming.
I’ve been quite coffee dependent ever since about age 16. Sometimes I like to take a week off, facilitated by a massive two litre teapot. In summer, iced tea is my crutch of choice.
Comfort media, yeah. But also: “A film like Wall-E exemplifies what Robert Pfaller has called ‘interpassivity’: the film performs our anti-capitalism for us, allowing us to continue to consume with impunity”.
So it’s not just a problem with media having no artistic ambitions, or being entirely valued in terms of box office or binge metrics - it’s that even the media which seems to share and extoll our values are simply part of maintaining our compliance with the status quo.
Art is always being constrained in these ways because good art is subversive. Fallout 1 was good art.
Art used to be considered not very worthy unless it had a moral message. The modern art movement helped us break free of those limitations. The new way society has found to limit the arts is the notion that art should be made for profit, and valued mostly in terms of price.
Sequels and reboots are an aspect of this, I’m beginning to feel. The code of old games should absolutely be maintained so that access to them is preserved, but what’s the real value of a remake, if the point is not to contribute to the conversations the original was influencing?
Creatives who aren’t driven by a hunger for new ideas and fresh concepts don’t usually leave us works that deserve to be revisited and maintained, but even works of homage should bring something new to the table.
Take Skywind; they’re remaking Morrowind, but they’re adding their own content, expanding on what was there, and flattering the source material to the extent that the original looks somewhat shabby in comparison.
If there is something worthwhile to be done with Fallout at this point, people can do it whether Todd Howard likes it or not. Tim Cain is totally on point here, and I wrote too much bye
Do you think I would sit here and try to make fetch happen if there was any chance you could stop me? Fetch happened 25 minutes ago.
That makes the most sense. NK doesn’t stand to gain much, but they haven’t got much to lose
It’s fetched, but not very far
I think you’re probably closest. There aren’t “filters” so much as we live in a universe that can only support life on a highly contingent basis, entirely by accident, at random intervals. It’s filters all the way down, really. None of us are getting out alive, might as well enjoy it while it lasts.
Fuck the junta
It all hangs together. Nicely done
It’s a temporary first world problem. Either aging therapy breakthroughs will kick the can until after we destroy society some other way, or we’ll try your Logan’s Run thing (except by accident and even stupider than we’re imagining)
incredibly detailed rundown
Of course, there’s a lot I’m leaving out…
Was this off the dome, or did you have this whole thing in your pocket?
That’s pretty interesting. I fully agree that builds differ a lot in terms of how much they depend on player skill in these games, and I can see how that’s not necessarily a good thing - but it is rather to my point that it’s part of the “difficulty settings” that I’m arguing are intrinsic to the game mechanics. You’re meant to choose your own difficulty setting in this way, and I think it was a deliberate choice to make it so, and not a failure to balance everything to equality.
I still haven’t beaten BB or Sekiro, but DS 1+3 were pretty doable. I admit I haven’t gotten through all of ER yet, though from my experiences so far I feel that’s mainly due to work and parenting being such a drag on my mental energy.
I used to power through these games in a very slow, mistake-prone fashion. I’ve never been what you’d call “gud” at these games, which is pretty much my point - but it’s only a matter of troubleshooting the difficulty on my own terms (if I ever have free time and no burnout at the same time again, wish me luck on that).
Nodding acquaintance at best really
From Software games are great because of this feeling. They allow us to experience suffering, but it’s always a suffering we can overcome. It’s cathartic.
Since the sanctions are helping, we should oblige Mr Putin and strengthen them