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Joined 1 year ago
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Cake day: July 1st, 2023

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  • Okay, so I was around for this, so I saw what was involved and the outcome. To do the exploit involved filling your ship with some valuable cargo and then leaving it parked in a spot where it was technically not landed, in order to intentionally glitch the cargo grid. This would then let you sell the same cargo over and over.

    The result of this was huge amounts of ships littering the landing zones in a completely unintended way, which would tank both the FPS of anyone else in the area and the server tick rate. This in turn makes the game look worse, it hampers efforts to test other things, etc etc.

    As for the testing of exploits argument, CIG did say in their announcement that such is actively encouraged. They only suspended accounts for people who were doing it over and over and over and over and over. Basically anyone who was just using it to grind huge amounts of in-game money and making the play and testing experience for everyone else worse. Most of these people weren’t even reporting the bug.

    Probably a lot of them were selling the credits on ebay, which… yes, is a thing, sadly. Even though progress is still being wiped occasionally, there’s still gold farmers. There’s actually a warning you have to click through every single login for this, but I’ve seen people argue for it, the idiots.

    BTW, it’s in alpha right now, not pre-alpha (which I don’t personally believe is a thing).















  • No problem. The one I used is an ESP32 DevKitC, and you can find info about it on Espressif’s site, or just google the pinout diagram. For basic tasks it should be all you need since it has lots of binary pins, two ADC channels, two DAC channels, realtime clock, special pins for waking it from deep sleep, two I2C, etc. Though if you want to do video input you probably want something else, I’m learning.

    Anyway, if you can spare the money to get one just to toy with I’d definitely recommend it.