Right but maybe their people should do something about that. I think we could all benefit from less Meta no matter the circumstance.
Right but maybe their people should do something about that. I think we could all benefit from less Meta no matter the circumstance.
Honestly good for them.
Nvidia can kick rocks.
I don’t either. People love being shit on I guess. It’s what makes huge companies like Apple and Tesla so popular.
Steamdeck(Linux), PC and Android.
I agree with everything you’re saying but also fuck Nvidia.
I don’t think they had any other choice than to make the eye tracking great. They don’t make GPU hardware and the hardware they do make can’t possibly handle the processing power its resolution requires. Other headsets have understood this limitation and weren’t trying to design an OS. Again apple has no choice here. They don’t have desktop machines to provide input to the headset and they are way too far up their own ass to allow input from a PC.
I thought the same thing. Apple doesn’t make GPUs, VR gaming at the crazy resolution this headset uses is going to take a high end desktop GPU but Apple’s desktop line up also doesn’t have the GPU power it needs and also doesn’t support installing discrete GPUs. This headset has no possibility of being used on a PC so a lot of work went into finding ways to limit the GPU workload.
I think the marketing for this thing misleads people on the technical limitations.
I think if other companies threw price limitations out the window like apple did they could have easily made something similar. Also the fact that you still need another headset to play the best parts of what VR already has is ridiculous. It’s $3500 TV with no inputs.
Some of these are not the pads you’re thinking of. Carbonaut and Kryosheet are definitely made for high power devices.
I would never shop there again. What a joke.
Right but most VR games come from stores that Apple doesn’t support and I get that it’s an all in 1 device but there is a reason VR games need beefy GPUs and that’s something that obviously isn’t in this headset. You would need enthusiast level hardware to play demanding VR games at the resolution needed for the AVP and with no way to pipe input from a PC they’ve killed that potential use case for this headset. VR gaming isn’t running apple arcade games on a virtual flat screen.
Honestly have no idea how we are talking about smash bros and Nintendo. The point is that it’s a locked down headset and for the price you would think it could at least check the boxes of its predecessors. Price is one thing but to forego support for existing open source VR standards is another.
Except most of the time developers do implement cross play and in this case Apple is the hardware developer and the software developer with no one else to point the finger at. You could also buy every console twice for the cost of the AVP so yeah it’s more of a slap in the face.
It just seems like a slap in the face to say buy one and then also need to buy another headset if you want to fire up a game with friends who don’t own this headset or want to play something more serious than the apple arcade offers. Apple could have easily made this possible but that would require them to give users the ability to interface with non apple hardware and that’s a bridge too far for them.
The anti-consumer apple BS aside. The lack of PC support or support for any real GPU that has a chance at running Games in full resolution, makes this dean on arrival for most people using VR.
You’re right and thanks for the heads up. This is not how it was conveyed to me by my doctor or the lab that does our random testing. I appreciate the heads up.
This is the real answer.