What? X is all about the passive income and telling NPCs what to do. You play long enough to afford a cheap cargo runner as a second ship, put an AI pilot in it, and tell them to run trade routes in the background while you do whatever you find fun. Your income snowballs from there as you buy more and bigger ships and unlock better trading automation, then becomes ridiculous once you start building stations and producing entire supply chains yourself.
I say this as someone who also bounced off X4, because even with all that and time compression it still takes ages to get to the fun endgame stuff I actually enjoy.
Gacha games, but surprisingly not for the gacha elements. FOMO events, where you either play during a limited period or miss the event and its rewards forever, killed my interest in every one I played.
The worst are the ones that put critical parts of character stories in them, then never rerun the events. Genshin and other MiHoYo games were especially bad about this.