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Ultimately PoE won’t change away from that because that’s what their current playerbase wants. It’s a huge risk as a developer to alienate their current fanbase to try to appeal to a new market.
Ultimately PoE won’t change away from that because that’s what their current playerbase wants. It’s a huge risk as a developer to alienate their current fanbase to try to appeal to a new market.
I think in general people do. The concern is that the devs will be splitting their focus and their team between two games, and it potentially splits the playerbase and the economy.
There are some concerns that this means PoE1’s issues won’t be addressed as well. PoE2 was made to solve many of the problems that PoE1 has, and they continued to develop the game beyond that scope to the point it became it’s own product and changed too much of PoE, and because PoE2 is such a significantly different game, it risks alienating their existing playerbase, so they are now preserving PoE1’s gameplay, while making the changes they wanted to make for PoE2 which should attract more players.
But that now means that those solutions that were developed to fix PoE1’s problems are now only in PoE2 and tied to an overall total rework of the game built around those solutions and how they change the game. Things like how the skill gem system works to be more simple, mana reservation no longer existing, etc.
Ultimately it’s no different than having WoW and WoW classic. Just hopefully they’ll have a large enough playerbase between both games to justify maintaining both. Their idea of staggering releases does mean that many players will likely swap between the two though and play both.
They did answer in a Q&A later on at Exilecon that the games run the same engine and things can be ported between the games, if there is content that’s popular in PoE2 they may release it in PoE1 and vice-versa. The only real thing that cannot be ported is the character animations.
This does also mean that since purchases are shared, MTX have to be made multiple times for the 7 PoE1 character models and for the 12 PoE2 character models.
tl;dr If you like the existing PoE1 gameplay, PoE1 will continue to exist largely as it is now. If you like PoE2 more, then you will have that. And if you like both you can continue to play both and there will be more overall content to play between the two with the staggered releases.
Within this genre I’d add Halls of Torment for $5.
It recently blew up in early access and I’ve really enjoyed it.
If someone asked me what games I thought would get remastered next I never would’ve guessed Tomba.
I played on PS and I don’t think I’ve seen anyone really mention it since then.
Even with the wariness of Meta’s entrance into the fediverse, Threads gives it legitimacy and spreads awareness. So many people on reddit were saying the fediverse was confusing and that it wouldn’t catch on or appeal to the average user. Threads can change that perception, even if the various lemmy instances don’t federate with Threads, people will be aware of the existence of other servers, of the technology, and be more willing to branch out.
Fandom acquired Gamepedia a few years ago.
This was a big thing with the WoWwiki, they were on Fandom with WoWwiki and moved to Gamepedia with WoWpedia to get away from Fandom, and then Gamepedia got bought out so they ended up where they started.
Seems now the only options are Fandom, Fextralife or self-hosted.
Personally I’d love a visual remaster for Brave Fencer Musashi.
I did originally create an account there, but it was when they announced it. I’d reccomend reaching out to Multiplicity on the PoE discord as he runs the PoE lemmy server.
You should be able to post directly there using your current account though, it should be federated with most lemmy instances and kbin.
The hypocritcal thing here is that Worldpolitics did this years ago and reddit didn’t care.
I’m really enjoying Kbin as well. Ironically the people left on reddit are saying they’re enjoying reddit more too with the blackout, as they’re seeing smaller subreddits they used to not see, and the large subs filled with spam and reposts are mostly dark.
I think the lesson here is that reddit got too big for quality, which is ultimately what the admins want. Quantity over quality, more users to sell advertising too, and more users to sell their analytics.
/r/PathofExile announced they’re locking themselves indefinitely. The mods have setup a Lemmy instance to replace the sub and are directing users there now.
There are a handful of others going dark indefinitely as well.
I heard a streamer describe it as while PoE2 looks harder combat-wise, there is a lot less hidden mandatory knowledge and building so it’s more approachable.
PoE2 has more punishing mechanics, combat is more active and you need to dodge enemy attacks, and bosses reset HP if you die. But you don’t have the same checklist of things you need to be viable, and there’s less focus on knowing the mathed out optimal setups since support gems are now focused on changing skill behavior rather than providing multiplicative damage boosts.