Sounds like what you enjoy are shallow, linear story games. To each their own, of course. Glad you’re happy with what PS5 offers you in that regard. But the industry has a lot more to offer than that.
Sounds like what you enjoy are shallow, linear story games. To each their own, of course. Glad you’re happy with what PS5 offers you in that regard. But the industry has a lot more to offer than that.
I’m in the same boat (as far as free time goes) but I have the opposite outlook. Strategy games, and other games with some amount of crunchy complexity, keep me engaged even when I’m not playing. I can spend some time on wikis, crafting theories, and cooking up plans throughout the week and that keeps me coming back.
I can’t do story games because it’s too easy to forget what’s going on when you spread it out that far. Or there’s online action games (shooters, mobas, etc) but it’s rare that I can guarantee I’ll be on long enough to complete a match.
Guns may not cause the mental health issues that make people turn violent, but they do allow violent people to become mass murderers. Video games do neither.
I’m not sure how anybody can look at the way GTA 5 online was monetized to hell and not seriously question how far they’re going to try to go with GTA 6. I’m fully expecting it to leak into GTA 6’s single player with an intense focus on getting more and more out of mtx.
I’m guessing this is it. The setting is a 1950’s culture but without the racism and sexism that were rampant at the time. Women and POC holding significant positions in the corporate world, which never would’ve happened in the actual 1950s. It is a fictional world, of course. People seem to forget that.
It does and they’re kinda weird (if you’re used to more like Java-style interfaces). It flips the dependency between the interface and implementor on its head. Worth looking it up, it’s interesting.
C is just a work around for B and the fact that the technology has no way to identify and overcome harmful biases in its data set and model. This kind of behind the scenes prompt engineering isn’t even unique to diversifying image output, either. It’s a necessity to creating a product that is usable by the general consumer, at least until the technology evolves enough that it can incorporate those lessons directly into the model.
And so my point is, there’s a boatload of problems that stem from the fact that this is early technology and the solutions to those problems haven’t been fully developed yet. But while we are rightfully not upset that the system doesn’t understand that lettuce doesn’t go on the bottom of a burger, we’re for some reason wildly upset that it tries to give our fantasy quasi-historical figures darker skin.
I mean “taking pictures of people who are smiling” is definitely a bias in our culture. How we collectively choose to record information is part of how we encode human biases.
I get what you’re saying in specific circumstances. Sure, a dataset that is built from a single source doesn’t make its biases universal. But these models were trained on a very wide range of sources. Wide enough to cover much of the data we’ve built a culture around.
This is the thing. There’s an incredible number of inaccuracies in the picture, several of which flat out ignore the request in the prompt, and we laugh it off. But the AI makes his skin a little bit darker? Write the Washington Post! Historical accuracy! Outrage!
How’s the concurrent player count doing? The number of people playing it on my friends list has declined significantly.
I was just thinking cartoon dicks lol
Designing for a huge amount of users costs money and expertise, so more money, and not even their most optimistic predictions included this many players. If they hadn’t made it big, that money would’ve been wasted. Which games are going to go viral is just insanely hard to predict.
People are saying that the rubber band on joystick trick doesn’t work, at least. So they at least are checking for changes to input events.
DVDs (how many people even still own a player?) are not a real alternative to streaming for a number of reasons. Nor is “just watch something else on another platform.” Or, at least, if your claim is that entertainment is interchangeable then you’ve got no real complaint about YouTube. Hell, YouTube has its own ad-free subscription. By your own logic, the ads can’t be enshittificantion because you can just pay more to avoid it!
The enshittification of Netflix goes beyond just charging more. It’s any decision the company makes to make the user experience worse so they can make more money. That’s things like hiding your list and your recently watched shows so they can make you scroll through more recommendations. So then they can autoplay the content they stuck in your way. Recommendations that, like YouTube, are more concerned with what they want to monetize than what you actually want. And it’s restricting the way you used to be able to use the service, like on multiple TVs even within the same house, to get you to wade through a bunch of payment plans.
But my point still stands. Enshittification doesn’t require them to become a monopoly and start producing nothing but reality TV. It just describes the strategy shift that these companies inevitably make from making the platform better to attract more users, to making it worse to extract more money from the user base they’ve built up.
Eh, people have their own tastes in TV. Streaming companies buy exclusive rights to certain content and if that’s where your tastes lie, you’re pretty SOL. It’s about as close to “lock-in” as you can get.
Your definition of enshittificantion is also far too strict. It’s just the shift that companies inevitably make from trying to attract new users quickly by providing a great service, to trying to extract maximum profit by degrading the service quality and cramming in as much revenue generation as they can.
I can think of one: a parent who installs this before letting their child play it to enforce their culture of hatred within their house.
I never said story games are shallow. But if the games you like are ones where you can feel like you’ve experienced all the game and the story has to offer in a single playthrough then they are, by definition, shallow. Even a great movie is worth watching multiple times of its story has any appreciable depth. Video games, even more so since there should be more to the story to experience.