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Joined 2 years ago
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Cake day: April 21st, 2024

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  • Hey! I’m a psychologist who also happens to be a gamer and be in a relationship. I have something to add.

    Your real problem isn’t really about gaming. You could change gaming to any activity, and your complaint would remain valid. Your real problem is me-time vs. we-time. The exact balance of the two and what programs are included will be different in every relationship. You need to communicate and find a balance that works for both of you.

    Gaming is a fun hobby, but when it starts hurting other areas of one’s life, you need to address them. For me time spent with my girl is important, so I usually don’t game in the evening, we watch a show together.





  • Keep your promises and be predictable. Predictability and clear rules and consequences create a sense of security and it will make it easier for them to comply. Treat them with respect, they are small, not stupid. Treat them kindly but firmly, what they want isn’t always what they need.

    You also might want to talk with the parents about this, they know their kids best and can give specific advice. What works with one kid, might not work with the other.




  • You could use recalls in a way like that.

    The system works like this: After each session everyone makes a record of what happened from their character’s point of view. These can be used in two ways:

    -During sessions you can recall one of these events (“This is just like that time in Budapest”) and get bonuses to that roll. This can be done once for each record in a session.

    -Between sessions you can spend records to improve stats and add assets/powers whatever to your character. Spent records can’t be used during sessions anymore. Each type of improvement has a required number of records to make. (think: improving skills is easier than getting better attributes)

    If you as a GM rule, that only records with relevant experience can be spent to improve stats, it can be an incentive to do what you want to improve