

I always tried to avoid Samsung because of the amount of crapware pre-installed. Are the rugged versions better in this regard?


I always tried to avoid Samsung because of the amount of crapware pre-installed. Are the rugged versions better in this regard?


Only the Teracube seems to have a headphone jack, and as far as I can tell the Volla X23 would be the better option in every category.


That one looks amazing, thank you! Not sure I can hold out until December though.


Well to be fair, it’s mostly flac. Which isn’t exactly reasonable to have on a phone, but it serves as an extra backup.
And I see no reason why a new phone can’t do something my nearly a decade old phone could do.


Filtering to Android models that came out in 2025 yields 250 results.


Are you referring to the headphone jack or the sd card slot? Because geizhals.de shows 144 models having both running Android 15, ranging from 1500€ to under 100€ in price. Looks like plenty of options to me.


Beyond not wanting to carry a converter around, this is a matter of principle for me.


It’s my music library, but yes.


While that phone is probably the most interesting one I have seen so far, I doubt I would be happy with it.


Then the Motorola goes to the bottom of the list. Thank you


I doubt the added hassle of importing will be worth it. Those model numbers are really confusing. What would be the difference between the moto g56 5G that is available in the EU and the moto g stylus - 2025 that is available on the US site? The US site just says “Snapdragon® 6 Gen 3 Mobile Platform” for CPU which means absolutely nothing to me.


That goes on the short list. Thank you!


But sadly no SD-card, that’s a no-go with a paltry 128GB of storage. The XR20 does have an SD-card slot, but is 4 years old by now.
Well the focus of AutoKey seems to be more productivity and utility. It works perfectly fine, but antimicrox is better suited for my usecase.
Turns out Lutris even has an option to enable a specific antimicrox profile on launching a game. Perfect. Thank you!


Yeah, both the test-script that just echos and the real script I was trying to get to run now work.
I’m guessing when I run it from the terminal I’m already in the context of bash, so the script runs, but when Lutris runs the script I don’t have this context?


That’s what was missing. Thank you!


There is no space in the path.
And it is executable, if I paste the exact line from the config-dialog into a terminal the script runs as expected and creates the text-file.


With the help of this forum post and a bit of persistence I managed to get it to work and I wanted to share how with future generations and/or my future self.
First Problem: libstdc++.so.5
dnf does not have libstdc++5 but apt does.
Solution: I installed Mint on a Virtual Machine ran sudo apt install libstdc++5 and then copied the library to my real machine into the system directory of UT2004. The game now starts. I know there must be a better way to solve this.
Second Problem: Game starts in a tiny window stuck in the top left corner
Alt+Enter switches it to a real window that makes the game useable, but setting a proper resolution and trying to make it fullscreen again crashes the game.
Solution: Open /home/user/.ut2004/System/UT2004.ini, go to the [SDLDrv.SDLClient] section and set all lines with viewport to the desired resolution.
Third Problem: No sound
UT2004 uses the obsolete OSS sound system.
Solution: Run the game under a compatibility wrapper. Debian and derivatives have aoss available. Fedora and derivatives have padsp. Thus run the game with padsp "./ut2004-bin-linux-amd64" and the sound works.
I know these DACs are awesome. But I really like the option to plug directly into the phone. Especially since the only reason not to have that is so that Apple and Samsung can sell you crappy, overpriced Bluetooth buds.