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Cake day: June 12th, 2023

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  • They’re not cool. They’re fast and good for giving lots of shots in a situation where you need to get a lot of people in a hurry - especially if you’re giving multiple vaccinations at the same time.

    I got one of those used on me in basic training - a place where you need to vaccinate a few thousand people in about 30 minutes. Each one could do 4 shots at a time, and they had them in multiple configurations so you could get up to 4 in each arm for each “injection” station. We stepped through the line, and you got whatever shots you were missing in your records.

    It hurts, like you could imagine a high pressure power washer with a needle-point burst with 4 heads blasting vaccines in your arms. It works, in the machine-like way the military works, and it is highly effective for mass vaccinations. So, I guess it makes it cool, but also it sucks like you’d expect 4-30 vaccines at once would suck.



  • Every Unity developer is under the same agreement. The changes were not announced to be “moving forward”. It’s a change to existing licenses to use Unity. For everyone. Everywhere.

    I don’t know that licensing changes have been retroactive in the past. How do lawyers prevent companies from retroactively changing licensing? My guess would be to sue after the fact, which is probably why these developers are hinting that they’re going to suffer economic harm if Unity follows through with this. This statement may be their lawyers doing the work they’d normally do in this kind of circumstance.