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Joined 1 year ago
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Cake day: June 18th, 2023

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  • I had been led to believe that one of Wayland’s strength was solving the correct window coordinates save-and-restore problem. Does someone know what happened here?

    It’s literally the opposite. Windows aren’t allowed to position themselves on Wayland (because it’s unsafe or something). Window state save restoration must implemented by the compositor itself. Not sure about GNOME, but KDE doesn’t have that.









  • I wonder if they consulted Plasma devs about it. Sure they said that they aim to make Wayland ready for Plasma 6, but it didn’t sound like it was an actual plan for 6.0. After all they got their hands full with Qt 6 porting, and there are still major roadblocks with completing Wayland support, while 6.0 is about to have its alpha release already.

    Knowing Fedora devs however, I suspect they didn’t. They switched to Plasma Wayland by default several Fedora releases ago, when it was in no way ready. I guess I will switch to a different distro when this time comes.








  • It’s shitty code bound. Sometimes no matter how powerful your hardware is, software will perform poorly because it just doesn’t scale. Writing complex software like game so that it can fully utilize current hardware AND actually run faster with better CPU/GPU can become very difficult once a certain complexity threshold is reached. It’s easy enough to do for a small linear game even if it has exceptional graphics, but an open world sandbox game like ones that Bethesda makes is a completely different story.

    That doesn’t mean that it’s impossible of course - Bethesda absolutely should have made a better job, but it’s by no means an easy task.