Yeah especially with just 0.001% of the estimated workload (~10W when gaming, but even when standby 0.5W, 100uW are still just 0.02% of that…). Needs a lot more research…
Yeah especially with just 0.001% of the estimated workload (~10W when gaming, but even when standby 0.5W, 100uW are still just 0.02% of that…). Needs a lot more research…
Now play a game for an hour…
You may also want to checkout xilem
Yes this is my main complaint too with Jerboa, scrolling just feels sluggy, I tried to look into the issue/source-code, but couldn’t find the source of it. When Sync came out, everything was buttery smooth and I was sold (though I’m not the biggest fan of the interface, maybe I’ll switch to an open-source client again, when there’s a more robust less sluggish client again).
True, Fyrox often gets less love than e.g. Bevy (probably because the data-driven ECS pattern feels more idiomatic in Rust than OOP, and probably because it’s mostly a one-man-show as well)
Rust has exactly the same problems with depreciation as many Frameworks rely on experimental features which are subject to change.
Rust has actually quite a good record with depreciation and backwards-compatibilty etc. They are changing the language in non-backwards compatible way over editions, but the changes are mostly very manageable.
But to not end up being another C++ (syntax-wise it’s a disaster IMHO), a few non-backwards-compatible changes every few years are the way to go, when it’s manageable.
Learning curve is steep in the beginning, I agree (I wouldn’t argue painful though, maybe if you have to unlearn bad practices, like interior mutability though etc.).
But I think it pays off after some time. I’m now faster in Rust than in C# with similar experience, and the quality of the code is definitely higher as well (which can be credited to the strict kinda opinionated design of Rust IMO).
It composes really well, better than most (non-functional) popular languages. I think this is probably the Sell for Rust, as it additionally works remarkably well over the entire stack (kernel -> frontend) (in each abstraction level might be better/easier to use languages to be fair though).
There are of course security flaws, we’re humans after all. Unless the compiler and the language can be proven mathematically correct at least.
But as described above, in practice the security flaws are easier to isolate in Rust compared to C# IME. The current story of security flaws in Rust is quite good so far.
I’m not speaking for Rust level performance. I’m using Rust nowadays, because it’s generally doing a lot right, that other popular languages struggle with IMO.
Think about error handling. I think even Java is better here than C#. I think it’s quite a mistake, not being required to add all possible exception types that a function can throw to the function signature.
Then the next thing, I really hate about almost every popular language is implicit null
. To be really safe, you have to check every (non-primitive) variable for null
before using it, otherwise you have a potential NullPointerException
.
Then take pattern matching, this is a baked in feature of Rust from the beginning and it does this really well (exhaustive matching etc.). There’s “basic” pattern matching in C#, but it just doesn’t really feel right in the language, and is not even close in capability compared to Rusts.
All of this (and more) makes Rust the less error-prone language, which I can say with confidence after long experience with both of these languages (both > 5 years).
I’m honestly not sure why exactly C#
was chosen for most of the games, but it’s probably because it’s relatively good to embed, is relatively strong-typed, while being somewhat performant (compared to something like python or other scripting languages).
Yeah me too, but I think it’s not there yet, when you think out of a less programmer focused perspective, as most of the stuff in games is of artistic nature (which takes time to make, even with all the AI stuff) and otherwise simple game logic for most of these indie games. So something like an interactive GUI editor to “debug” is a must have for artists.
I mean why else would you want to use C# when there’s Rust 🦀 and all the awesome tooling and libraries around it…
Well, or even more effective, just put your clothing into water. I even have a vest that is specifically designed for that:
You’ll put it into water and evaporation is keeping you cool with a relatively stable temperature. For example: I sat around a few people who were clearly not “enjoying” the heat, while I was quite comfortable (and I’m really sensitive to heat and would normally escape hot places instantly).
Come to Austria everything is so much better here /s
(I’m not sure if there is a country where there isn’t a drift towards stupi… ehh “right-wing conservative politics”)
Oh I think they’ll do, just to not miss the train, and then they’ll find a “smart” way to “destroy” federation and get people on their side… But we’ll see…
A few instances will likely federate with threads, but probably not the interesting ones…
Or buy (also) via something like bandcamp, when the artist is on it. They cut only 10% IIRC