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Joined 11 months ago
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Cake day: November 20th, 2024

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  • Are you aware of the big Newegg Fantastech II sale tomorrow? I made a cheap Ryzen 2700 build with the one in 2019.

    I might be getting my hopes up, though. EDIT: yeah, probably

    i struggle to reach that fps in CS2, which is the main game i play. I read that its a CPU game, so i guess its time to update the 2600

    Might help to actually confirm that your GPU has near 100% utilization in that case.

    Also, is that already with FSR and other similar tech?




  • I doubt a system with a 1050 has the power supply for that

    Remember that was an outlier for the build. PSU is 650w silver. Though it’s currently nice to not need a GPU power cable.

    I’m mostly happy with 1050Ti performance level for what I do. Probably will just stick with it unless I could get used AMD (for better time on Linux), like an 8GiB Polaris card for a moderate uplift. Probably not considering I don’t know anyone and don’t feel like buying used online.



  • I am somewhat stuck in the past. ~7mbps internet on a good day, (fast) storage is not unlimited, computer is 2019 sale parts except still using 2016 budget GPU (1050Ti).

    100MiB or under: it’s free real-estate

    600MiB: I can tolerate this as an average size

    2GiB: common AA size, function and quality better match

    15GiB+: this is probably not worth it, beyond eye-candy maybe

    60GiB+: This is diminishing returns, and likely multiple technical (and arguably better) choices could have avoided such bloat.

    More understandable with physical media, though my last console did not age gracefully (YLoD, another unit I got via barter runs but probably has dry thermal paste). Also I mostly play free (and/or older) games these days.

    Also personally: polygons are often enough. See Spyro’s vertex color skyboxes:



  • I dunno, do you think it’s too rough for prototypes or jam-like games?

    Seems to me like many of the issues are likely specific, workaround-able stuff. It’s mainly developed by 1 person, so pretty much any type of involvement (even posting issues or showing off projects) could help improve the future of the project.

    In some cases you can keep your logic in its own file and not dependent on any engine. For instance I made a (non-game) software demo (number converter) for the 3.X bindings and then easily redid the GUI and rewired it for the 4.X bindings. (similarly I made a polygon-from-text-format parser for Naylib, I could transfer it but Godot has polygon editing so less need there)


  • I haven’t done enough to consider myself a programmer, but I could’ve written your post. It hits a niche that I have long wanted from programming.

    You should check out the Godot 4 bindings if you haven’t already (gdext-nim, see my post on !nim@programming.dev). There’s also one for Raylib (specifically, Naylib).

    My biggest functional gripe (that I can say for certain is not just me) was that support for (Bellard’s) TCC was dropped. It was nice for quick prototyping, though Clang is a pretty efficient middleground/default.



  • I think OP is seeing the wrong correlation in a very not-all-rectangles-are-square sort-of-way. The correct attribution being the type of people who engage with the culture war (with some ties to masculinity or status).

    My parents eat way too much meat (even though they often get tired of it, especially when it’s primarily cooked meat) and are the type of people who would say with a straight face that a side of edamame (soybeans) is basically HRT. They do eat vegetables but it’s still very meat-and-potato centric, less vegetable if I wasn’t always pushing for it (including proving to them that roasted carrots are good).




  • I gave up on that last year. My hardware can’t run what most talk about, I don’t want to be downloading too many models with slow internet, and even the heat is undesirable most of the year. Too much research/assessment, too.

    Add to that what I use is niche (nim-lang, Godot) so even if I accept that it will be more of an advisor (code review, structure/planning recommendations) any minimal model I could run probably would still struggle with anything that isn’t incredibly common/simple.


  • It’s free (and legal!) real-estate.

    I have watched playthroughs as a substitute before, and honestly I don’t feel like I’m missing out for most games as they are linear (or close enough to it). Add in common annoyances I have (things like inventory management, hunger, backtracking etc), and I will likely enjoy the playthrough more (with talking/video themes especially). In fact, there are a few games I tried after LPs and that still held true.

    Then again I also have no problem watching an LP of a game I’ve already played, and I may even see something new (or forgotten).