Big if true
Big if true
They worked on both their engine and Starfield. I just hope now the next games don’t require too much engine work (since it was anyway designed around segmented maps of Oblivion and Fallout 3) and can ship games at a faster cadence.
Not sure if the generalization is true, but the point of most stories is to make the protagonist look good and relatable and antagonist look bad and horrible.
God of War, however, is an interesting story where the protagonist is actually pretty unstable with a dark past and on a rampage to kill all gods. He’s the monster in a way, and the monsters he has been killing are usually pawns of these gods.
I wonder how games would look and run towards the end of this gen. We could get Unreal Engine 5 lumen+nanite+vsm running at 1440p upscaled to 4k at 30, 40, 60 and 120 FPS using various settings and frame gen. Currently games like Jedi Survivor (I know UE4) and Immortals of Avuem run at quite low resolutions to achieve 60, or games like Hellblade 2 run at a better resolution but at 30 FPS with 21:9 aspect ratio.
AI is going through an “there’s an app for that” phase. 2-5 years from now we’ll see where AI actually makes most sense.
Unless you’re Nintendo of course.
Xbox has tried very hard to convince you to play their games on anything but the Xbox. Cloud? Sure. PC? Sure. PS5? Sure. Switch? Most definitely.
I think they might increase price of GamePass core and put 25 more games in it, especially old CoDs, remove normal GamePass, and increase the price of GamePass Ultimate and put CoD day one only on it.
Middle tier doesn’t make much sense anyway as it neither has online play nor has EA Play, which normal PC GamePass has btw, at an even cheaper rate.
CPU vs GPU tasks I suppose.
I think they set the target of 21M but sold 20.8M. Almost achieved would be more fitting.
Are you sure both weren’t running at 60 for you?
Weren’t they gaslighting Xbox players that the modes are working fine?
I wonder how good does the Matrix awakens demo runs with 5.4
I wonder if shadows in unreal engine take different code paths on PS5. Or if the version is updated on PS5 vs PC/Xbox. Or maybe the settings for Xbox aren’t reworked in a while and there’s enough legroom to enhance it further.
Regardless it’s interesting to see Xbox games routinely being a bit better on PS5. Sony was afraid Xbox may downgrade the games during ABK trial but we actually see the opposite here lol.
It’s a great game with awesome Balinese music.
For console players
Yeah looks like
Israeli jews are anti-semitic.
/s
Lust and scales can be found anywhere! Good to know it ain’t so bad there, I tried some VPNs but it only amplifies the faults of cloud streaming. Maybe it’ll be better in some years.
I guess we’ll see one or two games do this every 1-2 years, and I think that’s actually fine. Baldur’s Gate 3 did it but in the end optimising for Series S improved it for everyone. Alan Wake 2 devs said it was hard to fit things into Series S memory but they got there in the end and even delivered a 60 FPS mode. Even Immortals of Avuem got it working at 60 FPS for Series S.
It sucks for the devs for sure and they should leverage it to get some concessions from Microsoft for making them do all the hard work. Maybe a smaller platform fee, or partial funding.