In DA2’s defence, the game went from concept to release in 16 months. With a development cycle that fast, it’s a miracle it was even playable; I wouldn’t call its rampant copy-pasting “lazy”. I’d call it many bad things, because that game had tons of problems, but that’s what happens when the beancounters have an unexpected success and want to capitalize on it yesterday.
That’s the problem the game has always had, though.
I played for a bit right as Endwalker came out. I went in blind, played consistently for two months, and by then, I had just finished the first third of Shadowbringers. In contrast, it took me a month-and-a-half to level my first WoW toon back during Wrath of the Lich King.
People may praise the story, but while there was a lot of great stuff, it just takes so loooooong to get there. They really do need to go through and prune the filler quests or boost experience gains.