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  • who@feddit.orgtoLinux Gaming@lemmy.worldWine 10.16 Released
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    10 days ago

    Fast synchronization support using NTSync.

    Nice. This is what turns that kernel 6.14 feature into a performance boost for some Windows games.

    Before/after examples from early last year:

    == Performance ==
    
    The gain in performance varies wildly depending on the application in question
    and the user's hardware. For some games NT synchronization is not a bottleneck
    and no change can be observed, but for others frame rate improvements of 50 to
    150 percent are not atypical. The following table lists frame rate measurements
    from a variety of games on a variety of hardware, taken by users Dmitry
    Skvortsov, FuzzyQuils, OnMars, and myself:
    
    Game                            Upstream        ntsync          improvement
    ===========================================================================
    Anger Foot                       69              99              43%
    Call of Juarez                   99.8           224.1           125%
    Dirt 3                          110.6           860.7           678%
    Forza Horizon 5                 108             160              48%
    Lara Croft: Temple of Osiris    141             326             131%
    Metro 2033                      164.4           199.2            21%
    Resident Evil 2                  26              77             196%
    The Crew                         26              51              96%
    Tiny Tina's Wonderlands         130             360             177%
    Total War Saga: Troy            109             146              34%
    ===========================================================================
    




  • A bug that nobody knows about is not a bug.

    Did you read the post? It says, “This 5.8% of players found 38% of all the bugs that affected everyone.”

    Bugs that affect everyone are not bugs that nobody knows about.

    And beyond this specific game, let’s remember that it’s very common for players to experience bugs without filing bug reports, but still complain (either to you or publicly) about your broken game. So you won’t have identified these bugs, but they will still be out there affecting player experience. If you don’t care about that, consider that they will also affect word of mouth and reviews of your game, and therefore your sales.

    We’re all limited by hours in a day. That makes this all the more important: A bug fixed once is a bug that doesn’t consume support time (and budget) ever again.


  • A lot of extra work for just 5.8% of extra units, right?

    Wrong. Bugs exist whenever you know about them, or not.

    Do you know how many of these 400 bug reports were actually platform-specific? 3. Literally only 3 things were problems that came out just on Linux. The rest of them were affecting everyone - the thing is, the Linux community is exceptionally well trained in reporting bugs. That is just the open-source way. This 5.8% of players found 38% of all the bugs that affected everyone. Just like having your own 700-person strong QA team. That was not 38% extra work for me, that was just free QA!








  • Cloudflare’s HTTPS service operates by being a man-in-the-middle: a third party that can snoop and even alter communications between a website and its visitors.

    Cloudflare’s DNS-over-HTTPS service operates by sending a user’s domain name lookups to Cloudflare, where they can be collected, correlated, and tracked. This allows Cloudflare to monitor every website that people visit, regardless of whether those sites have any relationship with Cloudflare.

    Since the first service has become popular among website owners and the second one a default in some web browsers, Cloudflare now has unprecedented reach into the online lives of a great deal of the world’s population.

    There is nothing privacy-friendly about this.

    You could decide that you trust Cloudflare, its employees, its partners, the governments and agencies that have influence over it, and any other parties who gain access to it, never to abuse its position. But that would be faith, not privacy.

    Edit: Now, to tie this in to my original comment: Cloudflare is in a unique position to profit from its reach into people’s web traffic, at a large scale. Influence over a web browser, even in small ways, would allow them to expand that power. They might not be abusing their surveillance power… yet, but history shows that money is a very effective incentive for abuse. I am therefore wary of their involvement in a web browser’s development. I hope Ladybird’s administrative measures to protect against this turn out to be effective, and stay that way.